Dino Plushie Rescue
A downloadable immaculate game for Windows
Controls -
- WASD - Move
- Shift - Sprint
- CTRL/C - Crouch
- E - Interact
- ESC - Pause
- Left Click - Stab
- Tab - Show goal
Description -
Do you love cute Dino plushies? So do we.
What if an evil terrorist organization stole all of the world's fabulous dinosaur plushies for themselves? That's what this game is about. Saving those Dino plushies from the bad guys by sneaking in and out of their base.
But be warned, this is no ordinary stealth game. You can't just start taking down all the enemies to make a path to rescue the plushy. No, you must get creative in your effort to save the dino plushies or risk death from the enemy's modern guns.
The game takes place in a variety of different environments from riverside to mountains. The player will learn to recognize the guard's patterns and find weak spots within the base's defenses. This game is about saving cuteness from evil. Good luck.
Team Members-
- Kaycee Nienhuis - Design, Level Design, Design Doc, Asset purchasing, Repo management, Team Lead, Production
- William Gittings - 3D Modeling, Particle systems, AI art concepting
- Alexandria Semien - 3D modeler, Texturer, Environment Design
- Brett Page - Music, sound effects
- Izzy Ledesma - 2D artists, Texture Art, UI
- Luke Philipps - Programming, AI
Post Mortem-
Our game development process was an incredible journey that was filled with ups and downs. We were fortunate enough to work on a concept that we were all very passionate about, and we were constantly fueled by the support and encouragement of our teammates. Our team was comprised of individuals who were skilled in different areas, and we were able to effectively leverage each other's strengths and talents to achieve our common goal.
One of the major hurdles we encountered was our failure to prioritize integration early on in the development process. This oversight led to significant challenges when we began creating builds, as we were hit with unexpected issues that required us to rework some of our code to ensure that the game was playable. Although this was a major setback, we were able to overcome it by working tirelessly during a crunch time period towards the end of development. Thankfully, we had already created all the levels and our code was in good shape, so it was just a matter of debugging.
As a result of this experience, we learned a valuable lesson about the importance of building and testing the game throughout the development process. We realized that the earlier we started integrating different components of the game, the better prepared we would be to tackle any challenges that arose. We also learned that it's crucial to remain adaptable and flexible in the face of unforeseen setbacks, as this helps to ensure that the development process can continue to move forward.
Another important lesson we learned was the importance of scoping the project appropriately. We initially had grand plans for the complexity of our enemy designs, but ultimately realized that we did not have the necessary animation skills to execute those plans. As a result, we had to revise our enemy designs to ensure that they were feasible given our team's skillset. This taught us the importance of being realistic and pragmatic when scoping projects, as this can help to prevent unnecessary delays and setbacks.
Status | Prototype |
Platforms | Windows |
Release date | May 04, 2023 |
Authors | lukephilipps, KayceeNienhuis, Verbb42, Brett Page, EeYeet77, Saprina289 |
Genre | Action |
Made with | Unity, Blender |
Tags | 3D, Blender, Dinosaurs, Singleplayer, Stealth, Unity |
Average session | A few minutes |
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