Wild West Rootin Tootin Cowboys
A downloadable game
This game was created over the course of half a semester as a final project for Game Development I.
Brave the Wilder West in a journey of vengeance and bravery as you battle through hordes of bandits to find your pardner. One day you find yourself ransacked, with most of your firearms gone, your carriage missing, and worst of all your pardner nowhere to be seen.
The desert is a vast place: dash, roll, and blast your way through it as you find new and different firearms or passive items each playthrough, bettering chances of survival. Scour each region for gear from friends and foes alike, but watch out as danger lurks around every corner. Take down the biggest bad the desert has to offer in hopes of learning new information about your pardner's whereabouts.
Controls -
- [W][A][S][D] moves your character.
- [E] interacts with the nearby environment.
- Mouse can be used to aim your weapon.
- Left click shoots your weapon (and lets you choose an option on main menu).
- [SPACE] allows you to dash.
- [Z] and [C] swap your weapon.
- [SCROLL WHEEL] also swaps weapons.
Post-Mortem -
What went right?
We were really happy with our combat system, our art, and our music quality. Going in, we weren't sure how much we could get done in a two month time period, not only from a game length standpoint but even just a game quality perspective. Our game definitely had some high prospects with our original 3 levels, which we had to cut down to only 1, but our quality didn't drop below what we originally planned.
What we wished was different.
We believe our biggest 2 cuts were the loss of our star system, and the lack of roguelike elements. Originally we had planned to make the game more like a roguelike, with procedural stage generation, however the only element of this we left in was the randomization of items. This does make the game enjoyable and replayable, however it does not feel like a roguelike where you do "runs" and it has more replayability.
The star system was planned to reward the player for choosing to fight the boss quickly with worse gear, rather than exploring the stage and gaining items. The benefit of this system would be getting money that the player could spend in a special shop at the beginning of the next stage, but with only one stage there wasn't really a reason to go faster thus we scrapped the idea.
Overall we are proud with the game, and it was a good look into how much it takes to make even mere minutes of gameplay.
Status | Released |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | lukephilipps |
Genre | Shooter, Action |
Tags | 2D, Roguelike, Singleplayer, Top down shooter |
Download
Install instructions
Simply extract the .zip file and run the WildWestRootinTootinCowboys application to play.
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